Achilles - Legend

3

0

0

0

2

Human Knight
5 value

Shield, iron.
If an enemy unit lands on a special tile, sacrifice this.

Art by Edgaritual

Acquired Skill - Spell

0

0

0

0

3


0 value

Search your deck for a spell or action card that shares a type with an allied unit, reveal that card, put it into your hand, then shuffle.

Art by Edgaritual

Ad Infinitum - Trap

0

0

0

0

2

Harpy Ranger
3 value

Activate -- When an allied unit is captured, shuffle your discard into your deck, gain 3 morale, then banish this.

Art by Edgaritual

Alfil - Champion

0

1

0

0

0

Merfolk Mystic
2 value

As long as you control 5 or more mystics, this may charge to special tiles.

Art by Edgaritual

Allistar's Agent - Legend

0

0

4

0

3

Harpy Rogue
11 value

Allistar? He couldn't make it. You got his money?

Art by Edgaritual

Angel's Escort - Champion

1

0

0

0

1

Human Cleric
3 value

Whenever an angel enters, this may move to a special tile.

Art by Edgaritual

Assimilating Imp - Champion

0

0

2

0

2

Demon
2 value

[chaos], [exert]: Sacrifice a unit.

Whenever a unit dies, exile that card. This has all types and patterns of units exiled this way.

Art by Edgaritual

Astral Projection - Minion

1

0

0

0

0

Angel Cleric
2 value

Inspire (This capturing causes you to gain that much morale.)

Eunomia sees all, and appreciates all you do.

Art by Edgaritual

Backstep - Quick Action

0

1

0

0

0

Merfolk Pirate
0 value

The acting unit charges according to this action's pattern.
The tides of cunning ebb and flow.

Art by

Banish Evil - Action

2

0

0

0

1

Angel Cleric
0 value

Banish a non-order unit on target special tile.

Art by Edgaritual

Barracks - Structure

1

0

0

0

2

Knight
4 value

[exert]: Add [order].
You may summon knights to special tiles.

Art by

Beacon Weaver - Champion

0

0

0

1

1

Kobold Shaman
3 value

You may summon dragons to special tiles.

Art by

Bishop - Champion

2

0

0

0

1

Human Cleric
3 value

As long as you control 5 or more clerics, this may move to special tiles.

Art by

Black Beard - Legend

0

2

0

0

1

Human Pirate
6 value

[control][control], [exert]: This' pattern becomes a copy of target unit's pattern.

Art by

Body Double - Quick Action

0

0

1

0

3

Kraken Rogue
0 value

Swap the acting unit's position with target allied unit.
A remarkable alibi.

Art by

BOOM! - Minion

0

0

0

1

1

Kobold Ranger
2 value

When this makes a melee capture, sacrifice it.

Art by

Broodmother - Minion

0

0

0

1

0

Kobold Shaman
1 value

When this enters, you may put a differently named minion from your hand onto the field.

Art by FrostiDragon

Bury the Treasure - Action

0

1

0

0

2

Human Pirate
0 value

Put a unit on target special tile into its owner's deck second from the top.

Art by

Camel - Champion

0

1

0

0

1

Merfolk Pirate
3 value

[control], discard this:
Draw 2 cards, then discard 2 cards.

Art by

Cannon - Champion

0

1

0

0

2

Merfolk Pirate
4 value

Flying 1.
This may capture as long as it has vaulted another unit this command.

Art by

Captain's Quarter - Structure

0

3

0

0

2


4 value

Players can't issue more than two commands each turn.
[any][control][control], [exert]: You may issue an additional control command this turn.
(Commands with factions can only be used with units of that faction.)

Art by

Capture - Trap

0

0

0

0

1

Kobold Ranger
0 value

Activate -- When this would be captured, capture that unit instead.

Art by

Changeling - General

0

0

0

0

0

Kraken Rogue
20 value

Units you control are all types.

Art by

Channeler Lizard - General

0

0

0

0

0

Kobold Shaman
20 value

Whenever an allied minion captures, add [power] or [chaos].

Art by

Chariot - Champion

1

0

0

0

2

Human
4 value

Riding X, where X is the rank of your most advanced minion.

Art by

Chosen One - Champion

2

0

0

0

5


7 value

As long as you control 5 knights, this has iron. If this champion lands on the 8th rank, you win.

Art by

Circle of Life - Legend

0

0

1

1

4

Dragon
7 value

Riding. Whenever a unit you control dies, you may draw a card.

Art by

Collossus' Demise - Trap

0

0

0

0

4


1 value

Activate -- When an opponent issues their second command this turn, choose one:
- Destroy the commanded unit.
- Destroy target unit with cost greater than one plus the number of minions allied with it.

Art by

Command - Spell

0

0

0

0

1


0 value

You may issue an
additional command this turn.

Art by

Command Tower - Structure

0

0

0

0

5


5 value

[any][any][any], [exert]: You may issue an additional command this turn.

Art by

Converted Sinner - Minion

0

0

0

0

1

Human
1 value

When this dies, shuffle its owner's discard into its owner's deck.

Art by

Counterfeit - Trap

0

0

0

0

2

Kraken Ranger
1 value

Activate -- When a player casts a spell or summons a unit from anywhere other than their hand, banish that card instead.

Art by

Cowering Saint - Minion

0

0

0

0

1

Human Cleric
1 value

See what reverence earns you?

Art by

Crackling Omen - Spell

1

0

0

1

1

Angel Ranger
0 value

Each player reveals up to one set card they control. For each of those cards, if it's a unit, flip it face-up. If it's a spell, that player may cast it without paying its devotion cost.

Art by

Craftsman's Lair - Structure

0

0

0

1

2


4 value

[power][power], [exert]: Set a card from hand nearby a piece you control. (Place it face down within one king's move of that piece. If it's a unit, you may turn it face up for its devotion cost.)

Art by

Cult Leader - Champion

0

0

2

0

2

Harpy Warlock
5 value

Sacrifice a minion:
Add one mana of any faction.

Art by

Cursed Commuter - Champion

0

0

1

0

1

Harpy Warlock
2 value

When this dies, seek a champion. (Reveal cards from your deck until you hit, put it in your hand and the rest on the bottom.)

Art by

Dababba - Champion

1

0

0

0

1

Human Knight
2 value

As long as you have a minion on the 5th rank or further, this has riding.

Art by

Darkstepper - Champion

0

0

2

0

4

Demon Rogue
6 value

The demon who stalks the night.

Art by

Davy Jones - General

0

0

0

0

0

Kraken Pirate
20 value

Once per game;
[exert]: This jumps to a special tile.

Art by

Davy's Kraken - Champion

0

2

0

0

3

Kraken
6 value

Fear.
When this captures, banish the victim.

Art by

Deep in the Tank - Spell

0

2

0

0

2

Mystic
0 value

This spell costs [any][any] less to cast as long as you control 5 mystics.
Draw 2 cards.

Art by

Defense Protocol - Spell

1

0

0

1

1

Human Ranger
0 value

Set up to three cards from your hand anywhere you could summon a unit with "summoning range 3". (Place those cards face down. If any are units, you may turn those face up for their devotion cost.)

Art by

Desperate Prayer - Spell

1

0

0

0

2

Human Cleric
0 value

Choose a card name, then banish the top 2 cards of your deck. Of those 2 cards, you may cast cards with the chosen name without paying their mana costs until end of turn.

Art by

Disarm - Action

0

1

0

0

0

Kraken Pirate
0 value

Return a unit at target special tile to its owner's hand.

Art by

Divine - Quick Spell

0

1

0

0

0

Merfolk Mystic
0 value

Divine 1. (Look at the top card of your deck. Put it on the top or bottom.)
Draw a card.

Art by

Divingknight - General

0

0

0

0

0

Merfolk Knight
20 value

[exert]: This jumps to
a special tile.

Art by

Dragon Dance - Action

0

0

0

2

2

Dragon Shaman
0 value

As an additional cost to cast this, reveal a dragon champion from hand.
The acting unit's pattern and value become the pattern and value of the revealed card until the end of your next turn.

Art by

Dragon Egg - Minion

0

0

0

1

0

Dragon
3 value

At the beginning of your turn, put a fire counter on this. Then you may promote it to a dragon champion with value X or less, where X is the number of fire counters on it.

Art by

Dragonfire Vial - Action

0

0

0

1

2

Dragon Ranger
0 value

Destroy a unit on target special tile.

Art by

Dragonheart - General

0

0

0

0

0

Construct
20 value

[exert]: Add [order], [control],
[chaos], or [power].

Art by

Dragonspeaker - Champion

0

0

0

2

0

Kobold Shaman
1 value

Dragons you summon cost [any] less.

Art by

Duke - General

0

0

0

0

0

Human Noble
20 value

You don't lose the game for not having a general, instead you lose 3 morale at the beginning of each of your turns.

Art by

Energy Surge - Action

0

0

0

1

3

Dragon Ranger
0 value

The acting unit's pattern becomes this' pattern until the end of your next turn.

Art by

Entwined Opinion - Quick Spell

0

0

0

0

2


0 value

Add two devotion to any faction.
Draw a card.

Art by

Eris - General

0

0

0

0

0

Demon Warlock
20 value

Sacrificing units doesn't cause you to lose morale.

Art by

Eris' Avatar - Legend

0

0

2

0

4

Demon Cleric
6 value

Fear

Art by Edgaritual

Eris' Gargoyle - Legend

0

0

2

0

3

Harpy Warlock
8 value

This can't move unless you pay 1 morale for each tile it moves.

Art by

Eris' Guard - Champion

0

0

3

0

1

Demon Rogue
6 value

Flying.
When this enters, return a card from your discard to your hand.

Art by

Escaped Royal - Legend

0

0

0

2

4

Human Ranger
7 value

Sacrifice three set cards: Destroy a unit at target special tile.

Art by

Eternal Erasure - Quick Spell

0

0

0

0

1


0 value

Banish target card in a discard.

Art by

Eunomia - General

0

0

0

0

0

Angel Cleric
20 value

Once per game; When an allied unit would die, you may put it on top of your deck instead.

Art by

Eunomia's Avatar - Legend

5

0

0

0

3

Angel Cleric
8 value

Inspire

Art by Edgaritual

Eunomia's Guard - Champion

1

0

0

1

2

Angel Ranger
9 value

Inspire (This capturing causes you to gain morale equal to the captured piece's value.)

Art by

Extort Devotion - Action

0

0

0

0

0

Harpy Pirate
0 value

Add [any] for each minion you control.
At the beginning of your opponent's turn, they add that much [any] plus two.

Art by

Fair Trade - Spell

0

0

1

1

1


0 value

Exchange the positions
and control of 2 target units.
You lose morale equal to their difference in value.

Art by

False Dragon - General

0

0

0

0

0

Dragon
20 value

Once per game;
[exert]: Target allied unit moves according to this' pattern.

Art by

Fate Seal - Quick Spell

0

1

1

0

0


0 value

Look at the top two cards of target player's deck. You may put those cards on the top or bottom in any order.
Draw a card.

Art by

Ferz - Champion

1

0

0

0

1

Human Cleric
2 value

When this enters, you may divine 2. (Look at the top cards of your deck. Put them on the top or bottom in any order.)

Art by

Field Restructure - Action

0

0

0

0

2

Dragon Knight
0 value

The acting unit may jump to any
open tile in its current rank.

Art by

Filtermage - Champion

0

2

0

0

3

Merfolk Mystic
4 value

[order]: Add [control].
[chaos]: Add [control].
[power]: Add [any].

Art by

Fireball - Action

0

0

0

3

2

Dragon Shaman
0 value

Destroy all units on special tiles.

Art by

Firespitter - Minion

0

0

0

0

1

Kobold Shaman
1 value

[power][power]: Jump tiles in this' pattern become tackle tiles until end of turn.

Art by

Forgotten Souls - Spell

0

0

0

0

2


0 value

Banish all discards.

Art by

Fortified Stand - Action

1

0

0

0

2

Human Knight
0 value

Put a shield counter on the acting unit.
(When a unit with a shield counter would be destroyed (not captured), remove a shield counter instead.)

Art by

Gatekeeper - Champion

1

0

0

0

1

Human Cleric
2 value

Angels cost you [any] less to summon equal to this' rank.

Art by

Ghost Ship - Champion

0

1

0

0

2

Boat Pirate
3 value

Locust (This captures by vaulting. To vault, repeat the last step of the command one additional time and land on an empty tile.)

Art by

Gifted Epiphany - Spell

1

1

0

0

0

Angel Mystic
0 value

Look at the top 3 cards of your deck. Put one into your hand, up to one on top of your deck, and the rest on the bottom of your deck in a random order.

Art by

Glintwing - Legend

0

0

0

3

4

Dragon
9 value

Whenever this captures, add [power] equal to the victim's value.

Art by

Gorgon Kraken - Champion

0

2

0

0

1

Kraken Mystic
4 value

Enemy units on special tiles can't be commanded.

Art by

Grasshopper - Champion

0

0

1

0

1

Harpy Warlock
3 value

Hopper
(This can't move unless it vaults over the first unit it encounters and lands immediately behind it.)

Art by

Gravitas - Trap

0

0

0

0

3

Human Ranger
3 value

Activate -- When a piece leaves the field, if it wasn't captured, return that card to the field at the same tile.

Art by

Guardian Angel - Champion

2

0

0

0

2

Angel Knight
2 value

Summon range 2.
Flying.
When an allied unit on a special tile dies, this may tackle to that tile.

Art by

Guardian Elite - Champion

2

0

0

0

0

Human Knight
2 value

Units on special tiles have iron. (They can't be captured)

Art by

Guppy - Minion

0

0

0

0

1

Merfolk Pirate
1 value

Locust (This captures by vaulting. To vault, repeat the last step an additional time and land on an empty tile.)
Agile as a wave and a splash of mischief.

Art by

Hallow Hideout - Structure

0

0

2

0

3


4 value

[any][chaos], [exert], sacrifice a minion: You may issue an additional chaos command this turn.
(Commands with factions can only be used with units of that faction.)

Art by

Harbinger of Eris - Champion

0

0

1

0

1

Human Warlock
4 value

Fear (This capturing causes the defending army to lose twice as much morale.)

Art by

Hardened Scales - Action

2

0

0

0

3

Dragon Knight
0 value

Put an iron counter on the acting unit.
(When a unit with an iron counter is captured (not destroyed), remove an iron counter instead.)

Art by

Heavenspeaker - Champion

1

0

0

0

1

Human Cleric
2 value

Discard an angel: Activate this.

Art by

Hellscreecher - Champion

0

0

1

0

1

Demon
3 value

As an additional cost to summon this, sacrifice two chaos units.

Art by

Hellspan Crater - Structure

0

0

3

0

2


6 value

[exert], sacrifice a demon: target demon gains iron until your next turn.

Art by

Heroic Savior - Action

1

0

0

0

2

Angel Knight
0 value

Until the beginning of your next turn, if target unit dies, instead its controller places it at a special tile.

Art by

Hired Help - Spell

0

0

0

0

1


0 value

Put two minions from
your hand onto the field.

Art by

Holy Teachings - Spell

1

1

0

0

0

Angel Mystic
0 value

Draw 2 cards, then discard a card unless you control an angel and a mystic.

Art by

Horde Acquisition - Action

0

0

0

3

1

Dragon
0 value

Gain control of a unit with lesser value on a special tile for as long as you control the acting unit.

Art by

Horde Recruiter - Champion

0

0

0

1

1

Kobold Shaman
2 value

When this enters, you may search your deck for a kobold unit, reveal it, put it in your hand, and shuffle

Art by

Ice Beam - Action

0

2

0

0

0

Merfolk Mystic
0 value

Put an ice counter on a unit at target special tile. (When those units would be commanded, remove an ice counter instead.)

Art by

Imitate - Action

0

1

0

0

1

Kraken Rogue
0 value

The acting unit's pattern becomes the pattern of target unit until the end of your next turn.

Art by

Imminence - Spell

0

0

1

1

1

Demon Shaman
0 value

Search your deck for any number of cards that share a type, reveal them, shuffle your deck, then put those cards on top in any order.

Art by

Infernal Tribute - Minion

0

0

1

0

1

Harpy Rogue
1 value

[chaos][chaos], [exert]: Swap with an allied unit on target special tile.
Death is not the end, but the means.

Art by

Infiltrator - Champion

0

0

1

0

1

Harpy Rogue
4 value

You can't keep them away!

Art by

Inspired Charge - Action

1

0

0

0

2

Kobold Knight
0 value

Move the acting unit and each allied unit at a special tile up to two tiles forward. (Each unit can move a different amount.)

Art by

Iron Bell - Champion

0

1

0

0

4


1 value

[exert], sacrifice: Search your deck for up to four kraken cards. An opponent chooses up to three of them. Discard the chosen cards and summon the remaining krakens without paying their mana cost.

Art by

Joker - Champion

0

0

2

0

2

Harpy Rogue
4 value

This has the pattern of the most recently commanded enemy champion.

Art by

King - General

0

0

0

0

0

Human
20 value

Once per game;
[exert]: This jumps two spaces towards an allied unit, and that unit jumps to the vaulted tile.

Art by

Knight - Champion

1

0

0

0

1

Human Knight
3 value

[order], discard: Destroy target offsides unit.
There is nothing in the church that demands "Order" means "Easy to keep track of."

Art by

Knightrider - Champion

1

0

0

0

2

Human Knight
5 value

Riding

Art by

Lay to Rest - Trap

0

0

0

0

0

Angel Ranger
3 value

Activate -- When a player targets a card in a discard, banish up to two cards from graveyards.

Art by

Lightning Ritual - Quick Spell

0

0

0

1

0

Shaman
0 value

Add three devotion to any one faction.

Art by

Little John - Legend

0

0

0

4

2

Kobold Ranger
10 value

The best sniper in
his size class!
And all the
other ones, too.

Art by

Lost One - Minion

0

0

0

0

1

Demon
2 value

When this enters, target player scours 1.
If you only have one path to walk, you are never truly lost.

Art by

Lurking Tentacle - Minion

0

0

0

0

1

Kraken
2 value

This minion promotes on the 7th rank.

Art by

Mann in a Bottle - Action

1

0

0

0

2

Human Knight
0 value

The acting unit moves according to this' pattern.

Art by

Marine Librarian - Minion

0

1

0

0

1

Merfolk Mystic
3 value

Locust (This captures by vaulting.)
When this captures, it may capture again.

Art by

Mark of Insanity - Champion

0

0

2

0

1

Demon Warlock
4 value

Whenever this captures, the defending player discards a card.

Art by

Martyred Recruit - Spell

1

0

0

0

0

Human
0 value

Search your deck for up to two minions that share a type with a minion that has died since the beginning of your last turn, reveal them, put them into your hand, then shuffle.

Art by

Maw of Hell - Champion

0

0

6

0

2

Demon Warlock
7 value

[exert]: You may play target card from your discard. If you do, banish it when it would return to your discard.

Art by

Merry Man - Minion

0

0

0

0

1

Human Ranger
2 value

The band of
merry men
Full of merry,
married men

Art by

Mindbreak - Quick Spell

0

1

1

0

1

Kraken Warlock
0 value

Negate target spell. If that spell is negated this way, return it to its owner's hand.
That spell's controller discards a card.

Art by

Mindtrap Weave - Spell

0

0

1

1

0

Harpy Ranger
0 value

Set a card on any tile. (Place that card face down on any tile. If it's a unit, you may turn it up for its devotion cost.)
Draw a card.

Art by

Mountain Cavern - Structure

0

0

0

2

3

Dragon
4 value

[power][power][power], [exert]: You may issue an additional power command this turn.
(Commands with factions can only be used with units of that faction.)

Art by

Multiclassing - Quick Spell

0

0

0

0

1


0 value

Target allied unit becomes the class of your choice in addition to its other classes. (It can now perform actions of that type. This lasts until the unit leaves the field.)
Draw a card.

Art by

Murder - Action

0

0

2

0

1

Harpy Rogue
0 value

Destroy a unit at target special tile.

Art by

Nestwing Dragon - Champion

0

0

0

2

0

Dragon Ranger
3 value

As long as this is on your first or second rank, it may capture at move tiles.

Art by

Nightstalker - General

0

0

0

0

0

Harpy Rogue
20 value

Once per game;
[exert]: This may move to a special tile. When it does, an allied unit may copy that move.

Art by

Nine-meter - Champion

0

0

0

2

0

Human Ranger
5 value

Whenever this captures, you may set a card on that tile. (Place that card face down. If it's a unit, you may turn it up for its cost.)

Art by

Noble Bane - Champion

0

0

0

3

3

Dragon Ranger
7 value

When this enters, draw a card.

Art by

Oceanseer - Minion

0

1

0

0

0

Merfolk Mystic
1 value

When this enters, you may divine 1.
With the secrets of the deep we can foretell fate, and for the right price we can rewrite it.

Art by

Ornate Dragon - Champion

0

0

0

1

1

Dragon
4 value

A pretty thing,
but a delicate one.

Art by FrostiDragon

Overwatch - Action

0

0

0

3

3

Kobold Ranger
0 value

The acting unit gains this pattern in addition to its current pattern until it captures.

Art by

Pact Summon - Spell

0

0

2

0

0

Demon Warlock
0 value

As an additional cost to cast this, sacrifice 4 warlocks.
Special promote an allied unit to a demon champion.

Art by

Paralyze - Spell

0

1

0

0

2

Merfolk Warlock
0 value

Put two stun counters on a unit on target special tile. (When that unit would be readied, remove a stun counter instead.)

Art by

Pawn - Minion

0

0

0

0

1

Human Knight
1 value

As long as this hasn't moved, it may move to special tiles.
Just like old times.

Art by

Pesky Bird - Champion

0

0

2

0

1

Harpy Rogue
5 value

Art by

Pheonix Keeper - General

0

0

0

0

0

Harpy Rogue
20 value

You may begin the game with a pheonix card in your discard. (Choose one from your deck as the game starts.)

Art by Edgaritual

Phoenix - Champion

0

0

1

0

2

Harpy
6 value

You may cast this from your discard.
A symbol of hope.

Art by Edgaritual

Pickpocket - Champion

0

0

1

0

0

Harpy Rogue
2 value

When this captures, banish at the top card of an opponents deck. You may play that card this turn.

Art by

Pikeman - Champion

0

0

0

2

3

Human Ranger
8 value

When this enters, you may put a power minion from your hand onto the field.

Art by

Pirate Captain - Champion

0

1

0

0

1

Human Pirate
3 value

Locust (This captures by vaulting. To vault, repeat the last step of the command and land on an empty tile.)

Art by

Pistolier - Champion

0

0

0

1

1

Kobold Ranger
4 value

A reliable weapon,
as long as you stay close to the target.

Art by

Plague Doctor - Champion

0

0

2

0

1

Harpy Warlock
3 value

[exert], sacrifice: Return another unit from your discard to your hand.

Art by

Poem of Despair - Action

0

0

1

0

1

Kraken Warlock
0 value

Each player discards a card for each unit they control on a special tile.

Art by

Poison Sting - Action

0

0

0

1

0

Harpy Shaman
0 value

Put two poison counters on a unit on target special tile. (Add a poison counter each turn. A unit with 5 poison counters dies.)

Art by

Polar Seastorm - Action

0

3

0

0

2

Mystic
0 value

Put a stun counter on all units on special tiles. (When those units would be readied, remove a stun counter instead.)

Art by

Portside Shipyard - Structure

0

1

0

0

1

Merfolk Pirate
3 value

[exert]: Put a boat unit from your hand onto target special tile.

Art by

Poseidon - General

0

0

0

0

0

Merfolk Mystic
20 value

Locust (This captures by vaulting.)
Once per game;
[exert]: All units on special tiles can't move until your next turn.

Art by

Poseidon's Avatar - Legend

0

4

0

0

2

Kraken Cleric
7 value

Fear.
Whenever this captures, banish that card.

Art by

Poseidon's Guard - Champion

0

4

0

0

2

Kraken Mystic
6 value

Riding. Fear.
Whenever this champion captures, banish that card.

Art by

Power Word Fly - Spell

0

2

0

0

2

Kraken Mystic
0 value

Target allied unit jumps according to this spell's pattern.

Art by

Power Word Kill - Spell

0

0

2

0

1

Demon Warlock
0 value

Destroy target champion with value X or less, where X is the number of cards in your discard.

Art by

Power Word Save - Spell

2

0

0

0

1

Angel Cleric
0 value

Put a shield counter on target unit with value X or less, where X is the number of order champions you control. (When that unit would be destroyed, remove a shield counter instead.)

Art by

Power Word Stun - Spell

0

0

0

2

1

Dragon Shaman
0 value

Put a stun counter on target unit with value X or less, where X is the number of power champions you control. (When that unit would be readied, remove a stun counter instead.)

Art by

Prayer of Safety - Action

2

0

0

0

4

Angel Cleric
0 value

Put a shield counter or an iron counter on a unit at target special tile.

Art by

Prince - Legend

2

0

0

0

2

Human Noble
6 value

If your general would die, instead banish this and place your general here.

Art by

Prophet of Doom - Minion

0

0

1

0

0

Harpy Warlock
1 value

Sacrifice this: You may summon demons to this tile until end of turn.

Art by

Purification Wave - Action

1

0

0

0

0

Angel Mystic
0 value

Remove all counters from units on special tiles. Return set cards on special tiles to their owners' hands.

Art by

Quartermaster - General

0

0

0

0

0

Human Pirate
20 value

You may summon pirates directly behind allied boats.

Art by

Queen - Legend

3

0

0

0

3

Human Cleric
9 value

Whenever this captures, draw a card.

Art by

Queensguard - Minion

1

0

0

0

1

Angel
3 value

Iron from
special tiles.
Whenever your general moves, this may copy that move.

Art by

Raft - Champion

0

1

0

0

1

Boat
2 value

Whenever this moves, units on special tiles may copy that move.

Art by

Reanimate - Spell

0

0

3

0

0

Warlock
0 value

Summon a champion or legend from your discard without paying its costs. You lose morale equal to its value.

Art by

Reaperscream - Spell

0

0

2

0

2

Demon Warlock
0 value

Destroy target unit if a unit you controlled with greater value was captured since the end of your last turn.

Art by

Relic Locksmith - Champion

0

2

1

0

4

Harpy Rogue
5 value

[any][control][chaos], [exert]: Move target unit one space in any direction if it's defending its ally.

Art by

Reset Bomb - Action

0

3

0

0

5

Angel Mystic
0 value

Return all units on special tiles to their owner's hands.

Art by

Resplendant One - Champion

3

0

0

0

4

Angel Cleric
11 value

Art by

Rising Star - Champion

2

0

0

0

2

Angel
5 value

Art by

Ritual Study - Spell

1

0

0

1

1

Dragon Cleric
0 value

Discard your hand, then draw 3 cards.

Art by

Robin Hood - General

0

0

0

0

0

Kobold Ranger
20 value

This may move and shoot to special tiles.

Art by

Rock Slinger - Champion

0

0

0

1

2

Kobold Ranger
3 value

When this enters, draw a card.

Art by

Rockhopper - Champion

0

0

1

0

2

Harpy Rogue
4 value

Strider
(This champion can't move unless it vaults over the first unit it encounters and lands anywhere behind it.)

Art by

Rogue - Champion

0

0

1

0

1

Harpy Rogue
4 value

Art by

Rook - Champion

1

0

0

0

4

Human Knight
5 value

Art by

Sacred Warding - Spell

1

0

0

0

1

Cleric
0 value

Destroy target offsides unit. (A unit is offsides if it is further ahead than its furthest allied minion. )

Art by

Saving Grace - Quick Spell

1

0

0

0

0

Angel Knight
0 value

Target unit's value becomes 0 until end of turn. Draw a card.

Art by

Scamp - Minion

0

0

0

0

1

Harpy Rogue
1 value

Like stealing candy from a baby.

Art by

Scholar of Sword - Champion

1

0

0

0

1

Human Knight
3 value

When this enters, seek an action. (Reveal cards from your deck until you hit, put it in your hand and the rest on the bottom.)

Art by

Scrounging Imp - Minion

0

0

1

0

1

Demon Warlock
3 value

Whenever a unit you control dies, you may draw a card. If you do, discard a card.

Art by

Scuttler - Champion

0

1

0

0

1

Merfolk Mystic
2 value

Whenever you cast a spell, this may move one space forward.

Art by

Sea Hydra - Champion

0

2

0

0

2

Dragon Pirate
5 value

Locust. (This captures by vaulting.)
Whenever this moves, you may issue another command this turn.

Art by Edgaritual

Sea of Silence - Champion

0

1

0

0

2

Kraken Mystic
6 value

Units on special tiles lose all abilities. (This doesn't affect patterns, but does remove special tile effects.)

Art by

Seabound Scholar - Champion

1

1

0

0

2

Human Mystic
5 value

[exert]: Shuffle your deck.

Art by

Seclusive Safety - Spell

0

1

1

0

0

Merfolk Rogue
0 value

Return target unit you control to its owner's hand.

Art by

Seer - Champion

0

2

0

0

1

Merfolk Mystic
3 value

Play with the top card of your deck revealed. You may play mystic cards from the top of your deck.

Art by

Seventh Scourge - General

0

0

0

0

0

Kraken Warlock
20 value

Once per game;
[exert]: You may exchange a unit on the field with a unit in your discard with the same value.

Art by

Shadowstep - Quick Action

0

0

1

0

2

Merfolk Rogue
0 value

The acting unit jumps according to this' pattern.

Art by

Shield Jockey - Minion

1

0

0

0

0

Human Knight
1 value

Shield (This minion cannot be destroyed. It can still be captured.)

Art by

Skyterror - Champion

0

0

2

0

2

Harpy Warlock
6 value

This champion can't move further than X tiles, where X is the rank of your most advanced minion.

Art by

Slip Into Shadow - Action

0

0

2

0

3

Demon Rogue
0 value

Move the acting unit to any open tile
no further than its current rank. (It can move anywhere, as long as it doesn't move forward.)

Art by

Slippery Hunter - Champion

0

0

0

2

4

Kobold Ranger
6 value

When this is captured, destroy the unit that captured it.
[power]: Set a card on a special tile.

Art by

Slipshot - Action

0

0

0

1

3

Harpy Ranger
0 value

Next turn, the acting unit may ranged capture a unit on target special tile, then jump to another special tile.

Art by

Slit-throat - Minion

0

0

0

0

1

Kobold Ranger
2 value

Whenever you draw a card, this minion may move to a capture tile.

Art by

Sly Gentleman - Legend

0

0

3

0

3

Demon Rogue
5 value

Fear (This capturing causes twice as much loss of morale)
Not everyone is who they seem.

Art by

Smoke Breathing - Action

0

0

1

0

3

Dragon Rogue
0 value

Look at the top three cards of your deck. Set those cards nearby this unit. (Place those cards face down within a king's move of this unit. If any are units, you may turn them up for their devotion cost.)

Art by

Smoldering Scales - Champion

0

0

0

2

2

Dragon Shaman
6 value

[any][any], reveal this from your hand:
Add [chaos], [power], or [order].
When this checks a general, that army loses 1 morale.

Art by

Sneaky Fox - General

0

0

0

0

0

Fox Rogue
20 value

Once per game;
[exert]: This jumps to any open tile in your starting rank.

Art by

Soul Harvest - Action

0

0

2

0

2

Demon Ranger
0 value

The controller of the champion on each special tile puts it on the top or bottom of their deck.

Art by

Special Promotion - Spell

1

0

0

1

2


0 value

Promote target allied minion.
Banish this.

Art by

Spellbreak - Quick Spell

0

1

0

0

1


0 value

Negate target spell.

Art by

Spellcast Adept - Champion

0

1

0

0

1

Human Mystic
3 value

This doesn't exert when performing actions.

Art by

Spike Pit - Trap

0

0

0

0

4

Pirate Ranger
4 value

Activate -- When a unit enters the field, its controller loses morale equal to its value.

Art by

Stinger - Minion

0

0

0

0

1

Harpy Rogue
2 value

Fear (This capturing causes twice as much loss of morale.)

Their enemies get a closed casket funeral.

Art by

Stone Wall - Structure

0

0

0

0

1


0 value

Iron (This can't be captured. It can still be destroyed)

Art by

Stormdecker - Champion

0

1

0

0

0

Merfolk Pirate
2 value

Summon range 3. Locust.
When this captures, it may capture again.

Art by

Strike Fear - Spell

0

0

2

0

0

Harpy Rogue
0 value

Target player reveals their hand. You choose a card from it. That player discards that card.

Art by

Studious Trainee - Minion

0

0

0

0

1

Human Mystic
1 value

They learned to cast spells at a young age.

Art by

Swabby - Champion

0

1

0

0

0

Merfolk Pirate
2 value

Locust (This captures by vaulting. To vault, repeat the last step an additional time and land on an empty tile.)

Art by

Swashbuckling - Quick Spell

0

1

0

0

2

Pirate
0 value

Units gain locust until end of turn.
(Units with locust capture by vaulting.)

Art by

Taunting Cleric - Champion

1

0

0

0

1

Human Cleric
2 value

Whenever you gain morale, each opponent loses 1 morale.

Art by

The Jolly Roger - Legend

0

2

0

0

2

Boat Pirate
6 value


Whenever this moves, units on special tiles may copy that move.

Art by

Thunder Dragon - Champion

0

0

0

2

2

Dragon Rogue
5 value

[any][power], [exert], return this to its owner's hand: Negate target trap.

Art by

Tiamat - General

0

0

0

0

0

Dragon Shaman
20 value

Whenever this captures, you may promote a minion you control.

Art by

Tiamat's Avatar - Legend

0

0

0

3

4

Dragon Cleric
11 value

This may capture allied units. When it does, you gain morale instead of losing morale.

Art by

Time Spiral - Spell

0

0

1

1

2

Demon Shaman
0 value

Reveal target set card you control. If that card is a unit, flip it face-up. Ready that unit.

Art by

Tower of Babel - Structure

2

0

0

0

3

Angel
4 value

[exert], exert two angels: You may issue an additional human command this turn. (Commands with types can only be used with units of that type.)

Art by

Trapper - Champion

0

0

0

1

1

Kobold Ranger
5 value

[any][power], [exert]: Set a card on target shoot tile.

Art by

Trapper Prodigy - Champion

0

0

0

2

1

Kobold Ranger
4 value

When this enters, you may look at target set card.

Art by

Unspeakable - Spell

0

0

1

0

2

Demon Warlock
0 value

Put a silence counter on all non-chaos units on special tiles. (Those units lose all abilities.)

Art by

Urd - Champion

0

0

0

1

1

Kobold Shaman
6 value

This can't move unless you pay [power] for each tile it moves beyond the first.

Art by

Venomswimmer - Legend

0

1

0

0

3

Merfolk Mystic
5 value

[exert]: Put a poison counter on an enemy unit on target special tile. (Add a poison counter each turn. A unit with 5 poison counters dies.)

Art by

Volcano Dragon - Champion

0

0

0

3

5

Dragon Shaman
9 value

When this captures, destroy all units on special tiles.
It engulfs its prey and everything nearby.

Art by

Vortex Mage - Champion

0

1

0

0

2

Human Mystic
3 value

[control], discard this: Target player shuffles their discard into their deck.

Art by

War Council - Spell

1

0

0

0

2

Human Knight
0 value

Look at the top X cards of your deck, where X is the number of champions you control. Put 1 into your hand and the rest on the bottom. If you control a minion on the 5th rank or further, put an additional card into your hand.

Art by

Wave Wraith - Minion

0

1

0

0

1

Kraken
2 value

Whenever this moves, you may move another allied minion. (That minion need not be readied, nor will it become exerted.)

Art by

Wazir - Champion

1

0

0

0

0

Human Knight
2 value

When this captures, you may special promote it.

Art by

Wily Trapmaker - General

0

0

0

0

0

Kobold Ranger
20 value

[exert]: Set a card on a special tile.

Art by

XZanthyn - General

0

0

0

0

0

Human Shaman
20 value

[exert]: Add [any][any].
He pondered his humble upbringing, wishing he could do more.

Art by

XZanthyn's Ox - Champion

2

0

0

0

3

Ox
7 value

A wandering beast
It yearns to plow
Let it tend the farm

Art by

Young Dragon - Champion

0

0

0

1

1

Dragon
2 value

Sure, they're cute [b]now[/b].

Art by Edgaritual

Zebra-Knight - Champion

0

0

0

1

1

Kobold Shaman
3 value

Banish this from your hand:
Add [power].

Art by