Elemagi Duel is a spiritual successor to Might and Magic: Clash of Heroes, reimagined in real-time! A brand new story! Many more characters, including some cameos from the community! Intense battles that will challenge you to set up and knock down your board quickly all while keeping an eye on where your opponent is attacking!
Seven elemental types with allied and enemy pairings that affect how artifacts and supers interact with your boards! Each character is assigned two elements, but the third is up to you. Choose something quick like lightning? Or stall out your foe with Eloro's poison and some sturdy earthen walls?
In the land of Groketeron, ruled by the Holy Empire and its allies, trouble is stirring. The Holy Empire understands the need to respect the traditions of its supposed "provinces", but no amount of respect is worth your sovereignty. While a war is brewing among the powerhouses; smaller factions begin producing powerful mages of their own, the conflict stealing away the Empire's usual attention and thereby suppression of such feats. But earthly conflicts might have to wait...
A lesser devil arrives to the material plane searching for a soul to deliver the archdemon's cataclysm. Mara, a young girl studying for magehood, seems like the perfect target: rowdy, unwilling to conform. From a small town in the forest... won't draw the attention of the Empire. Despite her promise to end the world, Mara seems to have her own plans (and a degree in magic to finish!). With the demon bound to her soul, what impact will she have in the months to come?
Move Cursor: Arrow Keys
Select: Z
Delete: X
Reinforce: C
Super: Left Shift
Move Cursor: Directional Pad
Select: A
Delete: B
Reinforce: Right Trigger
Super: Y
Each player controls an 8x6 board of magic orbs.
You can pick up and move any orb that isn't
covered by another.
Line up three orbs vertically to generate attacks!
Attacks begin at 50% attack power and charge up to full strength over a short
duration before automatically shooting across both board to hit the enemy backboard.
Line up three orbs horizontally to generate walls!
Walls have
more health than idling orbs but cannot be moved. Any incoming damage that isn't absorbed by
walls, attacks, and idle orbs will be dealt to your health!
Combos generate mana to charge your
super! A combo is every attack and wall that is formed due to board sorting, including sorts
caused by deleting orbs.
Sometimes a mega orb will spawn! These 2x2 orbs deal significant damage
but take a while to charge up. Align four orbs of the same element behind it to activate the
attack and generate 15 mana.