Require a ranged weapon to activate.
Any ranged
1 action
1 stamina
1d4 turn cooldown
Choose a character within range. That character is pinned to you.
It is also pinned to your allies. (The first reaction consumes the pin.)
Bow
1 action
1 stamina
1d4 turn cooldown
Make a ranged attack, then move up to your speed.
This movement doesn't provoke reactions.
Bow
1 action
3 stamina
3 turn channel
Make a ranged attack. This attack always hits, and deals 5d8 damage.
The attack gains +2 penetration.
Flintlock
1 action
Iron scraps
1 turn channel
Load a round of shot. The next time this weapon is fired, if it hits, roll finesse to shove the target.
The attack automatically interrupts their action unless they make a talent save.
Flintlock
1 action
Elemental boon
1 turn channel
Load an elemental round. The next time this weapon is fired, it deals an additional wound of the corresponding element.
The attack automatically applies the corresponding elemental status effect.
Chakram
1 action
2 mana
1d4 turn cooldown.
If you have discipline, make a melee attack against each target in a 10' line.
The chakram also hits on the way back, attack each target again.
Chakram
1 action
2 mana
1d6 turn cooldown
If you have discipline, make a melee attack against up to three targets within 5'.
Also shove those targets equal to the to-hit roll result.
Chakram
1 action
4 mana
1d10 turn cooldown
If you have discipline, distribute 5 melee attacks among any number of targets within 10'.
You may make a 5' step before up to two of those attacks.