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Attack

Costs

1 action

Timing

1 turn cooldown

For a melee attack, choose a target within reach. For a ranged attack, choose a target within range. Make an attack roll against that target.

Your bonus to hit is your finesse minus the weapon's weight. For melee, the DC is the defender's agility. At range, the DC is the defender's awareness.

Ranged attacks provoke an opening.

If the attack hits, the defender must make an armor saving throw. Their bonus is equal to their AC. The DC is equal to your strength plus the weapon's weight.

If the attack wounds, it deals 1d8 damage.

Amplified Effect

Remove the cooldown from attacking.

Break

Costs

1 action

Choose an object in reach. Make a strength check. On a success, you destroy the object or deal 1 shred as appropriate.

If the item is wielded or worn by another character, they may make an agility check to avoid the attack.

Amplified Effect

You assign twice as much shred.