1 action
Choose a target in reach and make a strength check. You assign forced movement equal to the result to that target in any direction you please.
As with all forced movement, the target may make a strength saving throw to reduce the forced movement by that many feet.
You roll your check an additional time. The target rolls their saving throw an additional time. You choose which die to keep for both.
Quick action
As throw, but only directly away from you.
As throw, but only directly away from you.