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Types of Actions

Full Action

Characters get 2 full actions on each of their combat turns. Out of combat, characters can do about 20 actions per minute.

Primarily, full actions can be converted to movement or spent to activate abilities.

Quick Action

Characters get 1 quick action on each of their combat turns.

Primarily, quick actions can be used to step out of range of a reaction, and interact with objects and terrain.

Reaction

Whenever an opening is provoked against another character, those characters may act out of turn. To do so, they must have actions left over from their previous turn.

Openings are commonly provoked whenever a non-melee action is performed within reach of another character.

Enhancing Actions

Combat actions can be enhanced in one of two ways by spending an ability slot:

Amplify

Most combat actions gain additional effects when they are amplified. Attack loses its cooldown, stat actions double their targets or accuracy, and abilities all have unique effects.

Quicken

Quickened actions can be performed with a character's one quick action per turn. This allows much more flexibility with your resources, but actions can't become both quickened and amped.