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Interact

Costs

Quick action

Equip an item from your belt or the ground, put your hands back on your weapon, activate an object or terrain, etcetera.

(Items in your bag require a full action to remove from the bag, first.)

(Dropping and letting go of items is a free action.)

Command

Costs

1 action

Grant an ally a quick action that can be used immediately.

As with other unspent actions, it will be lost at the beginning of their turn.

Amplified Effect

You grant a full action instead of a quick action.

Endure

Costs

1 action

Timing

1 turn channel

You heave, meditate, or otherwise attempt to improve your condition. Choose a status affecting you and make a vitality check. On a pass, reduce that status by one stage.

Some status effects may require a different saving throw.

Amplified Effect

Remove the channel duration.