Quick action
Equip an item from your belt or the ground, put your hands back on your weapon, activate an object or terrain, etcetera.
(Items in your bag require a full action to remove from the bag, first.)
(Dropping and letting go of items is a free action.)
1 action
Grant an ally a quick action that can be used immediately.
As with other unspent actions, it will be lost at the beginning of their turn.
You grant a full action instead of a quick action.
1 action
1 turn channel
You heave, meditate, or otherwise attempt to improve your condition. Choose a status affecting you and make a vitality check. On a pass, reduce that status by one stage.
Some status effects may require a different saving throw.
Remove the channel duration.