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Health

A character's maximum health is normally equal to their vitality.

A character's maximum health determines how much damage they can take before they are downed.

Whenever a character takes damage, reduce their current health by the damage.

When a character's health is 0 or less, that character is downed.

Whenever a downed character takes damage, reduce their maximum health by the damage.

If a character's maximum health is 0 or less, that character dies.

Maximum health can only be restored by resting, at a rate of 1d4 per day with no other strenuous activity.