| Backpack |
Grants an extended inventory. |
10 |
| Hammer |
Used for construction and to drive stakes. |
2 |
| Crowbar |
Primarily used for forcing open doors and containers. This tends to damage the object in question. |
10 |
| Shovel |
Primarily used for digging. |
5 |
| Wooden Pole |
Good to stay out of harm's way. Can be used to activate traps from a distance. |
1 |
| Grappling Hook |
Can be used for anchoring a rope. |
15 |
| Waterskin |
Holds a quart of liquid. |
1 |
| Rope |
Purchased in a length of 50'. Can hold about 450 pounds. |
1 |
| Torch |
Purchased in a bundle of 6. A torch burns for an hour (10 stretches). |
2 |
| Tinder Box |
A character may use a tinder box to start a fire. |
3 |
| Lantern |
Can be closed to provide darkness without extinguishing the flame. One flask of oil lasts for 4 hours (40 stretches). Casts a strong light for 20', and a dim light for 40'. |
10 |
| Spellbook |
A place to store and prepare arcane spells. Required to prepare and cast arcane magic. |
25 |
| Holy Symbol |
For wielders of the Divine Tradition. Required to prepare and cast divine spells. |
25 |
| Instrument |
Musical, voodoo or otherwise. Required to prepare and cast occult spells. |
25 |
| Mirror |
Useful for looking around corners and reflecting light. Can greatly improve a character's line of sight. |
5 |
| Quiver |
Allows up to 12 arrows of one or more types to be stacked together. |
5 |
| Scroll Bag |
Allows up to 12 scrolls of one or more types to be stacked together. |
5 |
| Thieves' Tools |
Purchased in a bundle of 5. Contains all the tools needed to pick locks and disable traps. If you fail the same lock or trap multiple times, the tools will begin to break. |
5 |
| Wooden Stake |
Purchased as a bundle of 8 stakes. Can be used to wedge doors, and anchor ropes, but is only sturdy enough to be driven into dirt. |
1 |
| Iron Stake |
Purchased as a bundle of 4 stakes. Can be used to wedge doors, anchor ropes, and is sturdy enough to be driven into stone. |
2 |