Agility
Determines your movement speed and the distance you can leap. Enables you to swiftly react to and dodge threats, and
maintain your balance on uneven terrain.
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You are more likely to dodge attacks if you have a higher agility. The DC for a melee attack roll is equal to
the defender's agility.
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When attempting to travel over uneven, unstable, or slippery terrain, you must make an agility saving throw or
lose movement equal to your speed and fall prone.
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When attempting to leap, you must make an agility check with a DC of your declared jump distance. If you fail,
you fall prone that far away.
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If you leap from unstable or slippery terrain, you must make an agility saving throw or fall prone in place. If
you land in unstable or slippery terrain, do the same for where you landed.
Movement Speed
Movement speed determines how fast a character can move in combat in feet per action.
It also determines how fast a character can safely explore a dungeon in tiles per stretch.
A character's movement speed is based on their current agility, based on the following chart:
| Score |
Speed |
| 3+ |
10' |
| 4+ |
15' |
| 6+ |
20' |
| 9+ |
25' |
| 13+ |
30' |
| 16+ |
35' |
| 18 |
40' |