Strength
Used to determine your inventory size. Governs the power behind your melee attacks, affecting armor penetration.
Allows you to exert physical force to move objects or opponents, such as through throwing or shoving. Also enables
you to resist being forcibly moved by others and to break objects or terrain features.
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An attack's penetration is based on the weapon's weight and the wielder's strength. The DC of armor saving
throws is the sum of these two values.
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A character's pocket limit is based on their strength. The limit is 6 plus 1 for each point of strength beyond
10.
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Forcing others to move requires a strength check to assign that many feet of forced movement to the target.
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Resisting forced movement requires a strength saving throw to resist that many feet of forced movement.