Vitality
Sets your max HP. Protects against effects in your body, like poisons and sickness. Also lets you shake off various
statuses, allowing you to remove their effects.
-
Your max HP is equal to your vitality. Whenever you take a wound, you take 1d8 damage.
-
Whenever you take damage while channeling an action, you must make a vitality saving throw or lose concentration
on that action.
-
The DC of concentration checks is the same as the DC of the armor saving throw.