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Character

A character is a single entity, controlled either by a player or the referee.

Each character primarily consists of 9 statistics which determine how likely they are to succeed at a variety of tasks.

Characters can have abilities which grant powers beyond the scope of these rules. If there is a conflict, the ability takes precedence.

Statistics

Strength

Used to determine your inventory size. Governs the power behind your melee attacks, affecting armor penetration. Allows you to exert physical force to move objects or opponents, such as through throwing or shoving. Also enables you to resist being forcibly moved by others and to break objects or terrain features.

Agility

Determines your movement speed and the distance you can leap. Enables you to swiftly react to and dodge threats, and maintain your balance on uneven terrain.

Vitality

Sets your max HP. Protects against effects in your body, like poisons and sickness. Also lets you shake off various statuses, allowing you to remove their effects.

Awareness

Determines your perceptiveness and the order you act in conflicts. With heightened awareness, you can spot hidden adversaries or objects, react swiftly to immediate threats, and even interrupt the actions of others.

Finesse

Determines your targeting range and determines attack accuracy for most weapons. Your finesse lets you disarm traps, unlock doors, and stealth effectively.